"Bob The Barbarian"
(C) 2026 Charles Moore, Jr.
v. 260927
What am I doing here?
You're a barbarian trying to prove your mettle while you try to rescue a kidnapped princess from an evil
sorceror.
Codby
1.
He seems to want you to lead him through the woods.
2.
He'll give you a modest reward if you do.
The Troll
1.
You simply brute-force your way though.
2.
Combat is random but you have the advantage.
3.
If he beats you you'll simply have to try again.
4.
Don't forget to take his club.
The Beggar
1.
He seems to want you to lead him through the woods.
2.
He'll give you a modest reward if you do.
The Black Desert
1.
Whatever you're going to do there you need to do it fast. Otherwise you'll cook.
2.
Have you met the beggar? Beggars like spare change.
3.
He'll give you a dowsing rod, a tool that, supposedly, can be used to find things underground.
4.
Take the rod into the black desert and, using the shovel from the farm, dig up what you find.
Bumble
1.
If you sit in the barber's chair it's lights out.
2.
He straps your wrists down pretty tightly.
3.
If only there were something you could wear around your wrists that would offer some slack.
4.
Don't go any further until you've been to Pirate Island.
5.
After you've escaped the pirates, the pirate queen will thwack you in the head with a large bracelet.
Put this on before sitting in Bumble's chair. Then unstrap yourself.
6.
Don't forget to take the jar from the table as you leave.
Agatha
1.
She seems to own a scroll of some value.
2.
But she won't give it to you for free.
3.
Don't go any further until you've found the ruby.
4.
Show her the ruby then give it to her. She'll give you the scroll in return.
Abdul
1.
It's a good bet he has the key to the camel lock.
2.
It's also a good bet it's in the box he's sitting on.
3.
But he won't leave voluntarily.
4.
Have you found the beans in the farmhouse?
5.
Beans are known to cause gas.
6.
Eat the beans then pass wind in Abdul's tent. The stench will force him to leave.
7.
This game was an IFComp entry, the most prestigious IF event of the year.
The Sailboat
1.
If only the sail weren't torn you could sail someplace in it.
2.
You need a needle and some thread.
3.
There's a bottle of rum in the boat.
4.
Drink the rum. You'll stumble around until you, fortuitously, pass out in the thief's lair.
There's a sewing kit in his tent.
5.
Have you found the haystack at the farm?
6.
Needles seem to be found in haystacks. Go IN the haystack.
7.
You won't find it on your own, though. It is, after all, a needle in a haystack.
8.
Don't go any further until you've dug something up in the black desert.
9.
Enter the haystack with the magnetic lodestone and you'll find the needle.
10.
Thread the needle and mend the sail. Raise the sail and the wind will whoosh you away.
The Pirates
1.
There's nothing tricky about the portly and smelly pirates.
2.
Combat is random but you have the advantage.
3.
Just make sure you use the club.
4.
Don't forget to take the portly pirate's concertina.
The Captain's Quarters
1.
I've found a compass but can't get it out of the room.
2.
Have you noticed the porthole.
3.
Drop it out of the porthole. Later you can swim down and recover it.
The Pirate Ship
1.
I can't get off the ship without being captured.
2.
There's a torch in the cave.
3.
Burn the gankplank with the torch after you cross it.
4.
Don't forget to take the bracelet that the frustrated pirate queen chucks at you.
The Ogre Trio
1.
They consider themselves quite the musicians.
2.
Maybe if they confused you for a musician?
3.
Don't go any further until you've been on the pirate ship.
4.
Enter the ogre hut with the concertina. They'll give you something and
send you on your way.
The Endless Desert
1.
You need the camel to cross it. Don't go any further until you've gotten the key
to the camel lock from Abdul.
2.
You can't navigate through the sandstorm without assistance.
3.
Don't go any further until you've been to the pirate ship.
4.
You'll also need the needle to feed into the compass. If you've mended the sailboat sail
you'll also have the needle.
5.
Once in the sandstorm go wherever the compass points. This applies on the return trip as
well.
6.
Keep going west from the sandstorm and you'll find the barge.
The Stone Vase
1.
There's probably something in there but the opening is too narrow to see inside or
reach into.
2.
Don't go any further until you've survived the encounter with Bumble and his chair.
3.
Quicksilver is very dense for a liquid.
4.
Pour the quicksilver into the vase, something will bob to the top.
The Castle
1.
The front door seems impassible. You can't get past the mob.
2.
There's a utility tunnel in the back.
3.
But there's a grate in the way.
4.
It seems rickety.
5.
Stand on it and JUMP three times.
The Tunnel Ogre
1.
Have you asked anyone about the ogres?
2.
They're very patriotic.
3.
Don't go any further until you've gotten something from the ogre trio.
4.
BURP the ogre anthem (you can't sing) to the tunnel ogre. He'll swell with pride and burst into
tears, allowing you to pass.
Zarayeb
1.
You'll need the scroll from Agatha.
2.
You'll be un-paralyzed for one turn. Use it to CAST MORXIS.
3.
Sit on the throne to officially win.
4.
Bravo!